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Learning to draw with a pencil made of code

My partner in crime, Simon Ashbery, has written a brilliant and in-depth series of blog posts on his research into the rendering techniques of Rasterization, Raytracing and Raymarching and how this relates to creating 3D fractals for our VR project, Fractus.

MyMovie (2)

A prototype for Fractus using Sebastian Lague’s open source code (https://github.com/SebLague/ray-marching), which Simon believes he in turn derived from code by Mikael Hvidtfeldt Christensen (http://blog.hvidtfeldts.net/index.php/2011/09/distance-estimated-3d-fractals-v-the-mandelbulb-different-de-approximations/)

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