A picture is worth a thousand words

My creative collaborator, Simon Ashbery, has been very busy the last month getting to grips with creating fractals. It’s probably best to just let the images speak for themselves:

First apollonian fractal implemented! July 8th 2019

And we have fog! July 9th 2019

Working on the glow effect. August 5th 2019

Developing the glow. August 9th 2019

We now have our VR headset so the next steps are:

  1. To get this working in VR
  2. Start making it pretty
  3. Drop some of the V.O/story elements in and start to play with interaction and sound…

Learning to draw with a pencil made of code

My partner in crime, Simon Ashbery, has written a brilliant and in-depth series of blog posts on his research into the rendering techniques of Rasterization, Raytracing and Raymarching and how this relates to creating 3D fractals for our VR project, Fractus.

MyMovie (2)

A prototype for Fractus using Sebastian Lague’s open source code (https://github.com/SebLague/ray-marching), which Simon believes he in turn derived from code by Mikael Hvidtfeldt Christensen (http://blog.hvidtfeldts.net/index.php/2011/09/distance-estimated-3d-fractals-v-the-mandelbulb-different-de-approximations/)